Wager Big and Win Little in Craps


[ English ]

If you commit to using this approach you must have a sizable amount of cash and incredible discipline to walk away when you acquire a tiny success. For the purposes of this essay, a figurative buy in of two thousand dollars is used.

The Horn Bet numbers are certainly not looked at as the "winning way to compete" and the horn bet itself carries a casino advantage of over 12 %.

All you are wagering is $5 on the pass line and ONE number from the horn. It does not matter if it’s a "craps" or "yo" as long as you bet it at all times. The Yo is more dominant with gamblers using this approach for obvious reasons.

Buy in for two thousand dollars when you approach the table but only put $5.00 on the passline and one dollar on either the two, three, 11, or 12. If it wins, fantastic, if it loses press to two dollars. If it does not win again, press to $4 and continue on to eight dollars, then to sixteen dollars and after that add a one dollar every time. Every instance you lose, bet the last wager plus an additional dollar.

Employing this scheme, if for instance after 15 rolls, the number you bet on (11) has not been tosses, you surely should walk away. Although, this is what possibly could develop.

On the 10th toss, you have a sum of $126 in the game and the YO at long last hits, you earn three hundred and fifteen dollars with a take of one hundred and eighty nine dollars. Now is a perfect time to go away as it is more than what you joined the table with.

If the YO does not hit until the 20th toss, you will have a complete bet of $391 and seeing as current action is at $31, you come away with $465 with your take being $74.

As you can see, using this system with just a one dollar "press," your profit margin becomes smaller the more you wager on without hitting. This is why you must go away after a win or you must wager a "full press" again and then advance on with the one dollar mark up with each hand.

Carefully go over the data before you try this so you are very adept at when this system becomes a non-winning adventure rather than a winning one.

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